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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Helper struct to track currently processed frame.
| Name | FCurrentlyProcessedFrameScope |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FCurrentlyProcessedFrameScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCurrentlyProcessedFrameScope
(
FStateTreeExecutionContext& InContext, |
FStateTreeExecutionContext::FCurrentlyProcessedFrameScope implementation | StateTreeExecutionContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCurrentlyProcessedFrameScope() |
StateTreeExecutionContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FStateTreeExecutionContext & | StateTreeExecutionContext.h | ||
| SavedFrame | const FStateTreeExecutionFrame * | StateTreeExecutionContext.h | ||
| SavedFrameIndex | int32 | StateTreeExecutionContext.h | ||
| SavedParentFrame | const FStateTreeExecutionFrame * | StateTreeExecutionContext.h | ||
| SavedSharedInstanceDataStorage | FStateTreeInstanceStorage * | StateTreeExecutionContext.h |