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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext > API/Plugins/StateTreeModule/FStateTreeExecutionContext/FCurrentlyProces-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FCurrentlyProcessedFrameScope
(
FStateTreeExecutionContext& InContext, |
FStateTreeExecutionContext::FCurrentlyProcessedFrameScope implementation | StateTreeExecutionContext.h |
FCurrentlyProcessedFrameScope(const FCurrentlyProcessedFrameScope &)
| Name | FCurrentlyProcessedFrameScope |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
FCurrentlyProcessedFrameScope
(
const FCurrentlyProcessedFrameScope &
)
FCurrentlyProcessedFrameScope(FStateTreeExecutionContext &, const FStateTreeExecutionFrame *, const FStateTreeExecutionFrame &)
Description
FStateTreeExecutionContext::FCurrentlyProcessedFrameScope implementation
| Name | FCurrentlyProcessedFrameScope |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FCurrentlyProcessedFrameScope
(
FStateTreeExecutionContext & InContext,
const FStateTreeExecutionFrame * CurrentParentFrame,
const FStateTreeExecutionFrame & CurrentFrame
)