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API > API/Plugins > API/Plugins/StateTreeModule
StateTree event with payload.
| Name | FStateTreeEvent |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeEvents.h |
| Include Path | #include "StateTreeEvents.h" |
Syntax
USTRUCT (BlueprintType )
struct FStateTreeEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEvents.h | |||
FStateTreeEvent
(
const FGameplayTag InTag |
StateTreeEvents.h | ||
FStateTreeEvent
(
const FGameplayTag InTag, |
StateTreeEvents.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Origin | FName | Optional info to describe who sent the event. | StateTreeEvents.h |
|
| Payload | FInstancedStruct | Optional payload for the event. | StateTreeEvents.h |
|
| Tag | FGameplayTag | Tag describing the event | StateTreeEvents.h |
|