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API > API/Plugins > API/Plugins/StateTreeModule
| Name | FStateTreeEditorPropertyPath |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorPropertyPath
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Path | TArray< FString > | Property path segments | StateTreePropertyBindings.h | |
| StructID | FGuid | Handle of the struct this property path is relative to. | StateTreePropertyBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
StateTreePropertyBindings.h |