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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeDataHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeTypes.h | |||
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource |
StateTreeTypes.h | ||
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource, |
StateTreeTypes.h | ||
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource, |
StateTreeTypes.h |
FStateTreeDataHandle()
| Name | FStateTreeDataHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeDataHandle()
FStateTreeDataHandle(const EStateTreeDataSourceType)
| Name | FStateTreeDataHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource
)
FStateTreeDataHandle(const EStateTreeDataSourceType, const uint16, const FStateTreeStateHandle)
| Name | FStateTreeDataHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource,
const uint16 InIndex,
const FStateTreeStateHandle InStateHandle
)
FStateTreeDataHandle(const EStateTreeDataSourceType, const int32, const FStateTreeStateHandle)
| Name | FStateTreeDataHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeTypes.h |
| Include Path | #include "StateTreeTypes.h" |
FStateTreeDataHandle
(
const EStateTreeDataSourceType InSource,
const int32 InIndex,
const FStateTreeStateHandle InStateHandle
)