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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeConditionBase
- FStateTreeConditionBase::TestCondition()
- FGameplayTagContainerMatchCondition::TestCondition()
- FGameplayTagMatchCondition::TestCondition()
- FGameplayTagQueryCondition::TestCondition()
- FStateTreeBlueprintConditionWrapper::TestCondition()
- FStateTreeCompareBoolCondition::TestCondition()
- FStateTreeCompareDistanceCondition::TestCondition()
- FStateTreeCompareEnumCondition::TestCondition()
- FStateTreeCompareFloatCondition::TestCondition()
- FStateTreeCompareIntCondition::TestCondition()
- FStateTreeObjectEqualsCondition::TestCondition()
- FStateTreeObjectIsChildOfClassCondition::TestCondition()
- FStateTreeObjectIsValidCondition::TestCondition()
- FStateTreeRandomCondition::TestCondition()
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConditionBase.h |
| Include | #include "StateTreeConditionBase.h" |
virtual bool TestCondition
(
FStateTreeExecutionContext & Context
) const
True if the condition passes.