Navigation
API > API/Plugins > API/Plugins/StateTreeModule
Inheritance Hierarchy
- FStateTreePropertyRef
- FStateTreeBlueprintPropertyRef
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyRef.h |
| Include | #include "StateTreePropertyRef.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="State Tree Property Ref")
struct FStateTreeBlueprintPropertyRef : public FStateTreePropertyRef
Remarks
FStateTreeBlueprintPropertyRef is a PropertyRef intended to be used in State Tree Blueprint nodes like tasks, conditions or evaluators, but also as a StateTree parameter.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| EStateTreePropertyRefType | GetRefType () |
Returns PropertyRef's type | |
| UObject * | Returns selected ScriptStruct, Class or Enum. | ||
| bool | IsOptional () |
Returns true if PropertyRef was marked as optional. | |
| bool | IsRefToArray () |
Returns true if referenced property is an array. |