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API > API/Plugins > API/Plugins/StateTreeModule
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include | #include "StateTreePropertyBindings.h" |
Syntax
USTRUCT ()
struct FStateTreeBindableStructDesc
Remarks
Descriptor for a struct or class that can be a binding source or target. Each struct has unique identifier, which is used to distinguish them, and name that is mostly for debugging and UI.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | Category | Category of the bindable struct. Can be used to display the category in a menu. | |
| FStateTreeDataHandle | DataHandle | Runtime data the struct represents. | |
| EStateTreeBindableStructSource | DataSource | Type of the source. | |
| FGuid | ID | Unique identifier of the struct. | |
| FName | Name | Name of the container (cosmetic). | |
| FString | StatePath | In Editor path to State containting the data. | |
| TObjectPtr< const UStruct > | Struct | The type of the struct or class. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStateTreeBindableStructDesc
(
const FName InName, |
|||
FStateTreeBindableStructDesc
(
const FName InName, |
|||
FStateTreeBindableStructDesc
(
const FString& InStatePath, |
Functions
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FStateTreeBindableStructDesc& RHS |