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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeActiveStates
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. | StateTreeExecutionTypes.h | ||
const FStateTreeStateHandle * begin () |
StateTreeExecutionTypes.h |
begin()
Description
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.
| Name | begin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FStateTreeStateHandle * begin()
begin()
| Name | begin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
const FStateTreeStateHandle * begin() const