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API > API/Plugins > API/Plugins/StateTreeModule
ID of a scheduled tick request.
| Name | FScheduledTickHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
struct FScheduledTickHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
FScheduledTickHandle
(
const FScheduledTickHandle& |
StateTreeExecutionTypes.h | ||
FScheduledTickHandle
(
uint32 InValue |
StateTreeExecutionTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | StateTreeExecutionTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
StateTreeExecutionTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScheduledTickHandle GenerateNewHandle() |
StateTreeExecutionTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FScheduledTickHandle& Other |
StateTreeExecutionTypes.h | ||
bool operator==
(
const FScheduledTickHandle& Other |
StateTreeExecutionTypes.h |