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Captured state cached for recording purposes.
| Name | FRecordedActiveState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT ()
struct FRecordedActiveState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRecordedActiveState() |
StateTreeExecutionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventIndex | int32 | Captured events from the transition that we've recorded | StateTreeExecutionTypes.h | |
| State | FStateTreeStateHandle | The active state. | StateTreeExecutionTypes.h | |
| StateTree | TObjectPtr< const UStateTree > | The state tree that owns the state handle. | StateTreeExecutionTypes.h |