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The const version of a StateTree Execution Context that prevents using the FStateTreeInstanceData with non-const member function.
| Name | FConstStateTreeExecutionContextView |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FConstStateTreeExecutionContextView
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FConstStateTreeExecutionContextView
(
UObject& InOwner, |
StateTreeExecutionContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionContext | FStateTreeExecutionContext | StateTreeExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStateTreeExecutionContext & Get() |
StateTreeExecutionContext.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator const FStateTreeExecutionContext &() |
StateTreeExecutionContext.h | ||
FConstStateTreeExecutionContextView & operator=
(
const FConstStateTreeExecutionContextView& |
StateTreeExecutionContext.h |