 |
uint8: 1 |
bTransitionEnabled |
Indicates if the transition is enabled and should be considered. |
 |
uint16 |
ConditionsBegin |
Index to first condition to test |
 |
uint8 |
ConditionsNum |
Number of conditions to test. |
 |
FStateTreeRandomTimeDuration |
Delay |
Transition delay. |
 |
FGameplayTag |
EventTag |
Transition event tag, used when trigger type is event. |
 |
EStateTreeSelectionFallback |
Fallback |
Fallback of the transition if it fails to select the target state |
 |
EStateTreeTransitionPriority |
Priority |
Priority of the transition. |
 |
FStateTreeStateHandle |
State |
Target state of the transition |
 |
EStateTreeTransitionTrigger |
Trigger |
Type of the transition trigger. |