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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/UStateTreeTaskBlueprintBase
Syntax
UPROPERTY&40;EditDefaultsOnly, Category&61;"Default"&41;
uint8 bShouldStateChangeOnReselect: 1
Remarks
If set to true, the task will receive EnterState/ExitState even if the state was previously active. Generally this should be true for action type tasks, like playing animation, and false on state like tasks like claiming a resource that is expected to be acquired on child states.