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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/UStateTreeNodeBlueprintBase
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h |
| Include | #include "Blueprint/StateTreeNodeBlueprintBase.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeNodeBlueprintBase.cpp |
UFUNCTION (BlueprintCallable, Category="StateTree",
Meta=(HideSelfPin="true", DisplayName="StateTree Request Transition"))
void RequestTransition
(
const FStateTreeStateLink & TargetState,
const EStateTreeTransitionPriority Priority
)
Remarks
Request state transition.