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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/UStateTreeNodeBlueprintBase
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h |
| Include | #include "Blueprint/StateTreeNodeBlueprintBase.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeNodeBlueprintBase.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"StateTree",
Meta&61;&40;HideSelfPin&61;"true", DisplayName&61;"StateTree Request Transition"&41;&41;
void RequestTransition
&40;
const FStateTreeStateLink & TargetState,
const EStateTreeTransitionPriority Priority
&41;
Remarks
Request state transition.