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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/Blueprint > API/Plugins/StateTreeModule/Blueprint/UStateTreeNodeBlueprintBase
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeNodeBlueprintBase.h |
| Include | #include "Blueprint/StateTreeNodeBlueprintBase.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Blueprint/StateTreeNodeBlueprintBase.cpp |
UFUNCTION ()
bool IsPropertyRefValid
(
const FStateTreeBlueprintPropertyRef & PropertyRef
) const
Remarks
Returns true if reference to selected property in State Tree is accessible.