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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/UStateTreeState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeTransition & AddTransition
(
const EStateTreeTransitionTrigger InTrigger, |
Adds Transition. | StateTreeState.h | |
FStateTreeTransition & AddTransition
(
const EStateTreeTransitionTrigger InTrigger, |
StateTreeState.h |
AddTransition(const EStateTreeTransitionTrigger, const EStateTreeTransitionType, const UStateTreeState *)
Description
Adds Transition.
| Name | AddTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
FStateTreeTransition & AddTransition
(
const EStateTreeTransitionTrigger InTrigger,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)
reference to the new Transition.
AddTransition(const EStateTreeTransitionTrigger, const FGameplayTag, const EStateTreeTransitionType, const UStateTreeState *)
| Name | AddTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
FStateTreeTransition & AddTransition
(
const EStateTreeTransitionTrigger InTrigger,
const FGameplayTag InEventTag,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)