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API > API/Plugins > API/Plugins/StateTreeEditorModule
Factory for UStateTree
| Name | UStateTreeFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeFactory.h |
| Include Path | #include "StateTreeFactory.h" |
Syntax
UCLASS ()
class UStateTreeFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UStateTreeFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeFactory
(
const FObjectInitializer& ObjectInitializer |
StateTreeFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSchemaClass
(
const TObjectPtr< UClass >& InSchemaClass |
StateTreeFactory.h |
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
StateTreeFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
StateTreeFactory.h |