Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UStateTreeEditorSettings
References
| Module | StateTreeEditorModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorSettings.h |
| Include | #include "StateTreeEditorSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UStateTreeEditorSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRetainNodePropertyValues | If enabled, changing the class of a node will try to copy over values of properties with the same name and type. | |
| bool | bShouldDebuggerAutoRecordOnPIE | If enabled, debugger starts recording information at the start of each PIE session. | |
| bool | bShouldDebuggerResetDataOnNewPIESession | If enabled, debugger will clear previous tracks at the start of each PIE session. | |
| EStateTreeSaveOnCompile | SaveOnCompile | Determines when to save StateTrees post-compile |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UStateTreeEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UStateTreeEditorSettings & | Get () |