Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeTransition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransition () |
Macro needed to avoid deprecation errors with members being copied or created. | StateTreeState.h | |
FStateTreeTransition
(
const FStateTreeTransition& |
StateTreeState.h | ||
| StateTreeState.h | |||
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger, |
StateTreeState.h | ||
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger, |
StateTreeState.h |
FStateTreeTransition()
Description
Macro needed to avoid deprecation errors with members being copied or created.
| Name | FStateTreeTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransition()
FStateTreeTransition(const FStateTreeTransition &)
| Name | FStateTreeTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
FStateTreeTransition
(
const FStateTreeTransition &
)
FStateTreeTransition(FStateTreeTransition &&)
| Name | FStateTreeTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
FStateTreeTransition
(
FStateTreeTransition &&
)
FStateTreeTransition(const EStateTreeTransitionTrigger, const EStateTreeTransitionType, const UStateTreeState *)
| Name | FStateTreeTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeState.cpp |
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)
FStateTreeTransition(const EStateTreeTransitionTrigger, const FGameplayTag, const EStateTreeTransitionType, const UStateTreeState *)
| Name | FStateTreeTransition |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeState.h |
| Include Path | #include "StateTreeState.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeState.cpp |
FStateTreeTransition
(
const EStateTreeTransitionTrigger InTrigger,
const FGameplayTag InEventTag,
const EStateTreeTransitionType InType,
const UStateTreeState * InState
)