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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeNodeClassData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeNodeClassCache.h | |||
FStateTreeNodeClassData
(
UStruct* InStruct |
StateTreeNodeClassCache.h | ||
FStateTreeNodeClassData
(
const FString& InClassAssetName, |
StateTreeNodeClassCache.h |
FStateTreeNodeClassData()
| Name | FStateTreeNodeClassData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeNodeClassCache.h |
| Include Path | #include "StateTreeNodeClassCache.h" |
FStateTreeNodeClassData()
FStateTreeNodeClassData(UStruct *)
| Name | FStateTreeNodeClassData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeNodeClassCache.h |
| Include Path | #include "StateTreeNodeClassCache.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeNodeClassCache.cpp |
FStateTreeNodeClassData
(
UStruct * InStruct
)
FStateTreeNodeClassData(const FString &, const FString &, const FName, UStruct *)
| Name | FStateTreeNodeClassData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeNodeClassCache.h |
| Include Path | #include "StateTreeNodeClassCache.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeNodeClassCache.cpp |
FStateTreeNodeClassData
(
const FString & InClassAssetName,
const FString & InClassPackage,
const FName InStructName,
UStruct * InStruct
)