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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeEditorPropertyBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetPropertyBindingsFor
(
const FGuid StructID, |
Returns all pointers to bindings for a specified structs based in struct ID. | StateTreeEditorPropertyBindings.h | |
void GetPropertyBindingsFor
(
const FGuid StructID, |
StateTreeEditorPropertyBindings.h |
GetPropertyBindingsFor(const FGuid, TArray< const FStateTreePropertyPathBinding * > &)
Description
Returns all pointers to bindings for a specified structs based in struct ID.
| Name | GetPropertyBindingsFor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorPropertyBindings.h |
| Include Path | #include "StateTreeEditorPropertyBindings.h" |
void GetPropertyBindingsFor
(
const FGuid StructID,
TArray < const FStateTreePropertyPathBinding * > & OutBindings
) const
Parameters
| Name | Remarks |
|---|---|
| StructID | ID of the struct to find bindings for. |
| OutBindings | Bindings for specified struct. |
GetPropertyBindingsFor(const FGuid, TArray< FStateTreePropertyPathBinding > &)
| Name | GetPropertyBindingsFor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorPropertyBindings.h |
| Include Path | #include "StateTreeEditorPropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorPropertyBindings.cpp |
void GetPropertyBindingsFor
(
const FGuid StructID,
TArray < FStateTreePropertyPathBinding > & OutBindings
) const