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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | FStateTreeEditorBreakpoint |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorData.h |
| Include Path | #include "StateTreeEditorData.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorBreakpoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorData.h | |||
FStateTreeEditorBreakpoint
(
const FGuid& ID, |
StateTreeEditorData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BreakpointType | EStateTreeBreakpointType | The event type that should trigger the breakpoint (e.g. OnEnter, OnExit, etc.). | StateTreeEditorData.h | |
| ID | FGuid | Unique Id of the Node or State associated to the breakpoint. | StateTreeEditorData.h |