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Helper struct to manage reported state within a scope.
| Name | FStateTreeCompilerLogStateScope |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompilerLog.h |
| Include Path | #include "StateTreeCompilerLog.h" |
Syntax
struct FStateTreeCompilerLogStateScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeCompilerLogStateScope
(
const UStateTreeState* InState, |
StateTreeCompilerLog.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStateTreeCompilerLogStateScope() |
StateTreeCompilerLog.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Log | FStateTreeCompilerLog & | StateTreeCompilerLog.h | ||
| State | const UStateTreeState * | StateTreeCompilerLog.h |