Navigation
API > API/Plugins > API/Plugins/StateTreeEditorModule
Helper class to convert StateTree editor representation into a compact data. Holds data needed during compiling.
| Name | FStateTreeCompiler |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompiler.h |
| Include Path | #include "StateTreeCompiler.h" |
Syntax
struct FStateTreeCompiler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeCompiler
(
FStateTreeCompilerLog& InLog |
StateTreeCompiler.h |
Structs
| Name | Remarks |
|---|---|
| FValidatedPathBindings |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompiled | bool | The Compile function executed. | StateTreeCompiler.h | |
| BindingsCompiler | FStateTreePropertyBindingCompiler | StateTreeCompiler.h | ||
| EditorData | UStateTreeEditorData * | StateTreeCompiler.h | ||
| GlobalTaskEndBit | int32 | Cached result of MakeCompletionTasksMask for global tasks. | StateTreeCompiler.h | |
| IDToNode | TMap< FGuid, int32 > | StateTreeCompiler.h | ||
| IDToState | TMap< FGuid, int32 > | StateTreeCompiler.h | ||
| IDToStructValue | TMap< FGuid, const FStateTreeDataView > | StateTreeCompiler.h | ||
| IDToTransition | TMap< FGuid, int32 > | StateTreeCompiler.h | ||
| InstanceStructs | TArray< FInstancedStruct > | StateTreeCompiler.h | ||
| Log | FStateTreeCompilerLog & | StateTreeCompiler.h | ||
| Nodes | TArray< FInstancedStruct > | StateTreeCompiler.h | ||
| Schema | UStateTreeSchema * | StateTreeCompiler.h | ||
| SharedInstanceStructs | TArray< FInstancedStruct > | StateTreeCompiler.h | ||
| SourceStates | TArray< UStateTreeState * > | StateTreeCompiler.h | ||
| StateTree | UStateTree * | StateTreeCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Compile
(
UStateTree& InStateTree |
StateTreeCompiler.h |