| ImportGeometryType |
TEnumAsByte< enum EImportGeometryType > |
Choose whether to import as a 3D asset, billboard or both |
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Mesh
- Meta=(DisplayName="Geometry")
|
| IncludeBranchSeamSmoothing |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Branch Seam Smoothing")
|
| IncludeCollision |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Mesh
- Meta=(DisplayName="Include Collision", SpeedTreeVersion="8")
|
| IncludeColorAdjustment |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Random Color Variation")
|
| IncludeDetailMapCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Detail Maps")
|
| IncludeNormalMapCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Normal Maps")
|
| IncludeSmoothLODCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="IncludeVertexProcessingCheck", DisplayName="Include Smooth LOD")
|
| IncludeSpecularMapCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Specular Maps")
|
| IncludeSpeedTreeAO |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include SpeedTree AO")
|
| IncludeSubsurface |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Subsurface", SpeedTreeVersion="8")
|
| IncludeVertexProcessingCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="MakeMaterialsCheck", DisplayName="Include Vertex Processing", SpeedTreeVersion="8")
|
| IncludeWindCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(EditCondition="IncludeVertexProcessingCheck", DisplayName="Include Wind")
|
| LODType |
TEnumAsByte< enum EImportLODType > |
Choose whether painted foliage or individual actor |
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Mesh
- Meta=(DisplayName="LOD Setup", SpeedTreeVersion="8")
|
| MakeMaterialsCheck |
uint32 |
|
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Materials
- Meta=(DisplayName="Create Materials", SpeedTreeVersion="8")
|
| TreeScale |
float |
Specify the tree scale |
SpeedTreeImportData.h |
- EditAnywhere
- Config
- Category=Mesh
- Meta=(DisplayName="Tree Scale")
|