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API > API/Plugins > API/Plugins/SpeedTreeImporter
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetImportData
- USpeedTreeImportData
References
| Module | SpeedTreeImporter |
| Header | /Engine/Plugins/Editor/SpeedTreeImporter/Source/SpeedTreeImporter/Classes/SpeedTreeImportData.h |
| Include | #include "SpeedTreeImportData.h" |
Syntax
UCLASS&40;BlueprintType, Config&61;EditorPerProjectUserSettings, PerObjectConfig, MinimalAPI&41;
class USpeedTreeImportData : public UAssetImportData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< enum EImportGeometryType > | ImportGeometryType | Choose whether to import as a 3D asset, billboard or both | |
| uint32: 1 | IncludeBranchSeamSmoothing | ||
| uint32: 1 | IncludeCollision | ||
| uint32: 1 | IncludeColorAdjustment | ||
| uint32: 1 | IncludeDetailMapCheck | ||
| uint32: 1 | IncludeNormalMapCheck | ||
| uint32: 1 | IncludeSmoothLODCheck | ||
| uint32: 1 | IncludeSpecularMapCheck | ||
| uint32: 1 | IncludeSpeedTreeAO | ||
| uint32: 1 | IncludeSubsurface | ||
| uint32: 1 | IncludeVertexProcessingCheck | ||
| uint32: 1 | IncludeWindCheck | ||
| TEnumAsByte< enum EImportLODType > | LODType | Choose whether painted foliage or individual actor | |
| uint32: 1 | MakeMaterialsCheck | ||
| float | TreeScale | Specify the tree scale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USpeedTreeImportData
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CopyFrom
(
USpeedTreeImportData* Other |