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API > API/Plugins > API/Plugins/Spatialization
| Name | UITDSpatializationSourceSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Spatialization/Source/Spatialization/Public/ITDSpatializationSourceSettings.h |
| Include Path | #include "ITDSpatializationSourceSettings.h" |
Syntax
UCLASS (MinimalAPI)
class UITDSpatializationSourceSettings : public USpatializationPluginSourceSettingsBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USpatializationPluginSourceSettingsBase → UITDSpatializationSourceSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableILD | bool | Whether we should use any level difference between the left and right channel in our spatialization algorithm. | ITDSpatializationSourceSettings.h |
|
| PanningIntensityOverDistance | FRuntimeFloatCurve | This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units) | ITDSpatializationSourceSettings.h |
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