Navigation
API > API/Plugins > API/Plugins/SpatialReadiness
| Name | USpatialReadiness |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SpatialReadiness/Source/SpatialReadiness/Public/SpatialReadinessSubsystem.h |
| Include Path | #include "SpatialReadinessSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class USpatialReadiness : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → USpatialReadiness
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SpatialReadinessSubsystem.h | |||
USpatialReadiness
(
FVTableHelper& Helper |
SpatialReadinessSubsystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| This | USpatialReadiness | SpatialReadinessSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnUnreadyVolumeChanged_Delegate | FOnUnreadyVolumeChanged_Delegate | SpatialReadinessSubsystem.h | ||
| SimCallback | FSpatialReadinessSimCallback * | SpatialReadinessSubsystem.h | ||
| SpatialReadiness | FSpatialReadinessAPI | The spatial readiness API object which manages giving out volume "handles". | SpatialReadinessSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatialReadinessVolume AddReadinessVolume
(
const FBox& Bounds, |
Add a volume which can be marked read/unready. | SpatialReadinessSubsystem.h | |
uint32 GetNumUnreadyVolumes() |
Get the number of unready volumes. | SpatialReadinessSubsystem.h | |
const FSpatialReadinessSimCallback * GetSimCallback () |
SpatialReadinessSubsystem.h | ||
| SpatialReadinessSubsystem.h | |||
FDelegateHandle OnUnreadyVolumeChangedDelegate_AddUObject
(
ReceiverT* Receiver, |
Add a function of some type to the external-facing delegate for unready volume updates. | SpatialReadinessSubsystem.h | |
void OnUnreadyVolumeChangedDelegate_Remove
(
const FDelegateHandle& Handle |
Remove a function from the external-facing delegate for unready volume updates. | SpatialReadinessSubsystem.h | |
bool QueryReadiness
(
const FBox& Bounds, |
Check to see if a volume is ready - returns true if ready. | SpatialReadinessSubsystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
SpatialReadinessSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
SpatialReadinessSubsystem.h | ||
virtual void OnWorldBeginPlay
(
UWorld& InWorld |
SpatialReadinessSubsystem.h | ||
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
Begin: UWorldSubsystem | SpatialReadinessSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool StaticShouldCreateSubsystem
(
UObject* Outer |
SpatialReadinessSubsystem.h |