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API > API/Plugins > API/Plugins/SoundUtilities > API/Plugins/SoundUtilities/USoundSimple
- UObject::PostLoad()
- USoundBase::PostLoad()
- USoundSimple::PostLoad()
References
| Module | SoundUtilities |
| Header | /Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Public/SoundSimple.h |
| Include | #include "SoundSimple.h" |
| Source | /Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Private/SoundSimple.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.