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API > API/Plugins > API/Plugins/SoundUtilities
| Name | FSoundVariation |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Public/SoundSimple.h |
| Include Path | #include "SoundSimple.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundVariation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundVariation() |
SoundSimple.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PitchRange | FVector2D | The pitch range to use for this variation. | SoundSimple.h |
|
| ProbabilityWeight | float | The probability weight to use for this variation. | SoundSimple.h |
|
| SoundWave | TObjectPtr< USoundWave > | The sound wave asset to use for this variation. | SoundSimple.h |
|
| VolumeRange | FVector2D | The volume range to use for this variation. | SoundSimple.h |
|