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API > API/Plugins > API/Plugins/SoundScape
| Name | USoundscapeSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSettings.h |
| Include Path | #include "SoundscapeSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig, Meta=(DisplayName="Soundscape"))
class USoundscapeSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → USoundscapeSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundscapeSettings
(
const FObjectInitializer& ObjectInitializer |
SoundscapeSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveColorPointHashUpdateTimeSeconds | float | Hash Cell Update Timing for the Active Hash. | SoundscapeSettings.h |
|
| ActiveColorPointHashWidth | float | Hash Cell Width for the Active Hash. | SoundscapeSettings.h |
|
| bDebugDraw | bool | SoundscapeSettings.h |
|
|
| LOD1ColorPointHashDistance | float | Hash Cell LOD1 Max Distance. | SoundscapeSettings.h |
|
| LOD1ColorPointHashWidth | float | Hash Cell Width for LOD1. | SoundscapeSettings.h |
|
| LOD2ColorPointHashDistance | float | Hash Cell LOD2 Max Distance. | SoundscapeSettings.h |
|
| LOD2ColorPointHashWidth | float | Hash Cell Width for LOD2. | SoundscapeSettings.h |
|
| LOD3ColorPointHashWidth | float | Hash Cell Width for LOD3. | SoundscapeSettings.h |
|
| SoundscapePaletteCollection | TSet< FSoftObjectPath > | Soundscape Palette Collection. | SoundscapeSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
SoundscapeSettings.h | ||
virtual FText GetSectionText() |
SoundscapeSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
SoundscapeSettings.h |