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API > API/Plugins > API/Plugins/SoundScape
| Name | USoundscapeColorPointHashMapCollection |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeSubsystem.h |
| Include Path | #include "SoundscapeSubsystem.h" |
Syntax
UCLASS ()
class USoundscapeColorPointHashMapCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundscapeColorPointHashMapCollection
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorPointHashMapLOD1 | TObjectPtr< USoundscapeColorPointHashMap > | Color Point Hash Maps. | SoundscapeSubsystem.h | |
| ColorPointHashMapLOD2 | TObjectPtr< USoundscapeColorPointHashMap > | SoundscapeSubsystem.h | ||
| ColorPointHashMapLOD3 | TObjectPtr< USoundscapeColorPointHashMap > | SoundscapeSubsystem.h | ||
| LOD1ColorPointHashDistance | float | Hash Cell LOD1 Max Distance. | SoundscapeSubsystem.h | |
| LOD1ColorPointHashWidth | float | Hash Cell Width for LOD1. | SoundscapeSubsystem.h | |
| LOD2ColorPointHashDistance | float | Hash Cell LOD2 Max Distance. | SoundscapeSubsystem.h | |
| LOD2ColorPointHashWidth | float | Hash Cell Width for LOD2. | SoundscapeSubsystem.h | |
| LOD3ColorPointHashWidth | float | Hash Cell Width for LOD3. | SoundscapeSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddColorPointArrayToHashMapCollection
(
const TArray< FVector >& Locations, |
SoundscapeSubsystem.h | ||
void CalculateTotalColorPointDensity
(
TMap< FGameplayTag, int32 >& TotalHashMapColorPointDensity, |
SoundscapeSubsystem.h | ||
void ClearColorPointHashMapCollection() |
SoundscapeSubsystem.h | ||
int32 GetColorPointHashMapCollectionDensity
(
const FVector Location, |
SoundscapeSubsystem.h | ||
void InitializeCollection() |
SoundscapeSubsystem.h |