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API > API/Plugins > API/Plugins/SoundScape
| Name | USoundscapeColorPointComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColorPoint.h |
| Include Path | #include "SoundscapeColorPoint.h" |
Syntax
UCLASS (ClassGroup=(Soundscape), Meta=(BlueprintSpawnableComponent))
class USoundscapeColorPointComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USoundscapeColorPointComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundscapeColorPointComponent() |
Sets default values for this component's properties. | SoundscapeColorPoint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorPoint | FGameplayTag | This Component's Soundscape Pigment value. | SoundscapeColorPoint.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetInfo
(
FGameplayTag& ColorPoint, |
Outputs information about this Active Color Point (Color Point value and Location of Parent Actor) | SoundscapeColorPoint.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Called when the game starts. | SoundscapeColorPoint.h | |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Called when the game ends. | SoundscapeColorPoint.h |