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API > API/Plugins > API/Plugins/SoundScape > API/Plugins/SoundScape/USoundscapeBPFunctionLibrary
Description
Spawns, but does not play, a new Soundscape Elemental Agent. Returns true if spawn was successful. "Play" can be called on the resulting Active Soundscape Color
| Name | SpawnSoundscapeColor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundScape.h |
| Include Path | #include "SoundScape.h" |
| Source | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Private/SoundScape.cpp |
UFUNCTION (BlueprintCallable, Category="Soundscape", Meta=(WorldContext="WorldContextObject"))
static bool SpawnSoundscapeColor
(
UObject * WorldContextObject,
class USoundscapeColor * SoundscapeColorIn,
UActiveSoundscapeColor *& ActiveSoundscapeColor
)