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Struct.
| Name | FSoundscapeColorSpawnSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h |
| Include Path | #include "SoundscapeColor.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundscapeColorSpawnSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClampHeight | bool | When true, spawn locations will clamp the z axis according to the ClampMode rules between the MinSpawnHeightClamp and the MaxSpawnHeightClamp. | SoundscapeColor.h |
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| bContinuouslyRespawn | bool | When true, color will continue to attempt to spawn sounds at an update frequency between the MinSpawnDelay and MaxSpawnDelay times. When false, it will only spawn once. | SoundscapeColor.h |
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| bCullByMaxSpawnDistance | bool | Culls the voices by the Max Spawn Distance. | SoundscapeColor.h |
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| bDelayFirstSpawn | bool | Include an additional delay for the first spawn attempt between MinFirstSpawnDelay and MaxFirstSpawnDelay times. | SoundscapeColor.h |
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| bFilterByColorPointDensity | bool | Filter by Color Point Density allows designers to only allow this Color to spawn in spaces with a specified range of Color Points. | SoundscapeColor.h |
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| bIgnoreZAxisWhenCullingByMaxDistance | bool | Culls the voices by the Max Spawn Distance. | SoundscapeColor.h |
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| bPositionByTrace | bool | Position By Trace allows sounds to be repositioned from their spawn point to a new point in space based on the success of an async trace call, unsuccessful hits will result in the sound not spawning | SoundscapeColor.h |
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| bRotateSoundSource | bool | When false, the sound rotation will be unmodified. | SoundscapeColor.h |
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| ClampMode | ESoundscapeColorAltitudeClampMode | What mode of altitude clamping to use, Relative clamps the z-axis about the location of the Listener, Absolute clamps the z-axis of the world coordinates. | SoundscapeColor.h |
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| ColorPoint | FGameplayTag | Color Point. | SoundscapeColor.h |
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| MaxAltitudinalRotationAngle | float | The Maximum Altitudinal rotation in the world orientation for Element Playback. | SoundscapeColor.h |
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| MaxAzimuthalRotationAngle | float | The Maximum azimuthal rotation in the world orientation for Element Playback. | SoundscapeColor.h |
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| MaxFirstSpawnDelay | float | Sets the maximum time delay before the first spawn. | SoundscapeColor.h |
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| MaxNumberOfSpawnedElements | int32 | Max number of concurrent Elements of this type playing back at once, will not Spawn New ones until current ones are Finished Playing. | SoundscapeColor.h |
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| MaxSpawnAngle | float | The Maximum Azimuth based on the Base's Forward Vector in which to position Element Playback. | SoundscapeColor.h |
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| MaxSpawnDelay | float | Sets the maximum time between respawns. | SoundscapeColor.h |
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| MaxSpawnDistance | float | Sets the Maximum Distance from Base for Playback of the Element. | SoundscapeColor.h |
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| MaxSpawnHeightClamp | float | After Element Playback position is determined, will clamp the Z-Axis to these ranges. | SoundscapeColor.h |
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| MinAltitudinalRotationAngle | float | The Minimum Altitudinal rotation in the world orientation for Element Playback. | SoundscapeColor.h |
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| MinAzimuthalRotationAngle | float | The Minimum azimuthal rotation in the world orientation for Element Playback. | SoundscapeColor.h |
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| MinColorPointNumber | int32 | Minimum number of Color Point density required before spawn is successful. | SoundscapeColor.h |
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| MinFirstSpawnDelay | float | Sets the minimum time delay before the first spawn. | SoundscapeColor.h |
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| MinSpawnAngle | float | The Minimum Azimuth based on the Base's Forward Vector in which to position Element Playback. | SoundscapeColor.h |
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| MinSpawnDelay | float | Sets the minimum time between respawns. | SoundscapeColor.h |
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| MinSpawnDistance | float | Sets Minimum Distance from Base for Playback of the Element. | SoundscapeColor.h |
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| MinSpawnHeightClamp | float | After Element Playback position is determined, will clamp the Z-Axis to these ranges. | SoundscapeColor.h |
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| TraceChannel | TEnumAsByte< enum ECollisionChannel > | The physics trace channel to use. | SoundscapeColor.h |
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| TraceDistance | float | Trace distance. | SoundscapeColor.h |
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| TraceVector | FVector | The Minimum normalized directional vector in world orientation for the Trace to fire (default to down, z = -1.0f) | SoundscapeColor.h |
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