Navigation
API > API/Plugins > API/Plugins/SoundScape
Struct containing Sound Scape Element Control Data.
| Name | FSoundscapeColorPlaybackSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h |
| Include Path | #include "SoundscapeColor.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundscapeColorPlaybackSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLimitPlaybackDuration | bool | Limit Ambient Bed's playback duration. | SoundscapeColor.h |
|
| bRandomizeStartingSeekTime | bool | Upon starting playback, will randomly seek into the Sound if true. | SoundscapeColor.h |
|
| MaxPlaybackDuration | float | This is the maximum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false. | SoundscapeColor.h |
|
| MinPlaybackDuration | float | This is the minimum playback duration for this ambient bed (assuming a looping sound), ignored if bLimitPlaybackDuration is false. | SoundscapeColor.h |
|