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Struct.
| Name | FSoundscapeColorModulationSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Soundscape/Source/SoundScape/Public/SoundscapeColor.h |
| Include Path | #include "SoundscapeColor.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundscapeColorModulationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFadeVolume | bool | Add Volume Fades to the Re-trigger Sound playback. | SoundscapeColor.h |
|
| bOnlyFadeInOnRetrigger | bool | Only Fade-In on retriggers. | SoundscapeColor.h |
|
| bRandomizePitch | bool | An additional randomization of Pitch between PitchMin and PitchMax on top of previous pitch adjustments. | SoundscapeColor.h |
|
| bRandomizeVolume | bool | An additional randomization of Volume between VolumeMin and VolumeMax on top of previous volume adjustments. | SoundscapeColor.h |
|
| MaxFadeInTime | float | This is the maximum Fade-In duration for re-triggered sounds. | SoundscapeColor.h |
|
| MaxFadeOutTime | float | This is the maximum Fade-Out duration for re-triggered sounds. | SoundscapeColor.h |
|
| MinFadeInTime | float | This is the minimum Fade-In duration for re-triggered sounds. | SoundscapeColor.h |
|
| MinFadeOutTime | float | This is the minimum Fade-Out duration for re-triggered sounds. | SoundscapeColor.h |
|
| PitchMax | float | Maximum Pitch Range for Step. | SoundscapeColor.h |
|
| PitchMin | float | Minimum Pitch Range for Step. | SoundscapeColor.h |
|
| VolumeMax | float | Maximum Volume Range for Step. | SoundscapeColor.h |
|
| VolumeMin | float | Minimum Volume Range for Step. | SoundscapeColor.h |
|