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API > API/Plugins > API/Plugins/SoundMod
Sound node that contains a reference to the mod file to be played
| Name | USoundNodeModPlayer |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundNodeModPlayer.h |
| Include Path | #include "SoundNodeModPlayer.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Mod Player"))
class USoundNodeModPlayer : public USoundNodeAssetReferencer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeAssetReferencer → USoundNodeModPlayer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAsyncLoading | uint32 | SoundNodeModPlayer.h | ||
| bLooping | uint32 | SoundNodeModPlayer.h |
|
|
| SoundMod | TObjectPtr< USoundMod > | SoundNodeModPlayer.h |
|
|
| SoundModAssetPtr | TSoftObjectPtr< USoundMod > | SoundNodeModPlayer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundMod * GetSoundMod() |
SoundNodeModPlayer.h | ||
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
SoundNodeModPlayer.h | ||
void SetSoundMod
(
USoundMod* SoundMod |
SoundNodeModPlayer.h |
Overridden from USoundNodeAssetReferencer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearAssetReferences() |
SoundNodeModPlayer.h | ||
virtual void LoadAsset
(
bool bAddToRoot |
SoundNodeModPlayer.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
SoundNodeModPlayer.h | ||
virtual int32 GetMaxChildNodes() |
SoundNodeModPlayer.h | ||
virtual FText GetTitle() |
SoundNodeModPlayer.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
SoundNodeModPlayer.h | ||
virtual void Serialize
(
FArchive& Ar |
SoundNodeModPlayer.h |