Navigation
API > API/Plugins > API/Plugins/SoundMod
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundBase
- USoundMod
References
| Module | SoundMod |
| Header | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
| Include | #include "SoundMod.h" |
Syntax
UCLASS&40;HideCategories&61;Object, MinimalAPI, BlueprintType&41;
class USoundMod : public USoundBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bLooping | If set, when played directly (not through a sound cue) the nid will be played looping. | |
| FByteBulkData | RawData | The mod file data |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundMod
(
const FObjectInitializer& ObjectInitializer |
Overridden from USoundBase
| Type | Name | Description | |
|---|---|---|---|
| bool | IsPlayable () |
Returns whether the sound base is set up in a playable manner | |
| void | Parse
(
FAudioDevice* AudioDevice, |
Parses the Sound to generate the WaveInstances to play. |