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Unreal Engine C++ API Reference > Plugins > SoundMod > USoundMod
- USoundBase::Parse()
- USoundMod::Parse()
References
Module | SoundMod |
Header | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
Include | #include "SoundMod.h" |
Source | /Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Private/SoundMod.cpp |
virtual void Parse
&40;
class FAudioDevice &42; AudioDevice,
const UPTRINT NodeWaveInstanceHash,
FActiveSound & ActiveSound,
const FSoundParseParameters & ParseParams,
TArray< FWaveInstance &42; > & WaveInstances
&41;
Remarks
Parses the Sound to generate the WaveInstances to play.