Navigation
API > API/Plugins > API/Plugins/SoundCueTemplates
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- USoundCueTemplateSettings
References
| Module | SoundCueTemplates |
| Header | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueTemplateSettings.h |
| Include | #include "SoundCueTemplateSettings.h" |
Syntax
UCLASS&40;Config&61;Game, defaultconfig, Meta&61;&40;DisplayName&61;"Sound Cue Templates"&41;&41;
class USoundCueTemplateSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FSoundCueTemplateQualitySettings > | QualityLevels | ||
| FSoundCueTemplateQualitySettingsNotifier | SettingsNotifier |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundCueTemplateSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FSoundCueTemplateQualitySettings & | GetQualityLevelSettings
(
int32 Index |
Get the quality level settings at the provided level index. | |
| int32 | Get the quality level settings at the provided level index. | ||
| bool |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |