Navigation
API > API/Plugins > API/Plugins/SoundCueTemplates
| Name | USoundCueDistanceCrossfade |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueDistanceCrossfade.h |
| Include Path | #include "SoundCueDistanceCrossfade.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=object, BlueprintType)
class USoundCueDistanceCrossfade : public USoundCueTemplate
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundBase → USoundCue → USoundCueTemplate → USoundCueDistanceCrossfade
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueDistanceCrossfade
(
const FObjectInitializer& ObjectInitializer |
SoundCueDistanceCrossfade.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLooping | bool | SoundCueDistanceCrossfade.h |
|
|
| Variations | TArray< FSoundCueCrossfadeInfo > | SoundCueDistanceCrossfade.h |
|
Functions
Public
Overridden from USoundCueTemplate
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRebuildGraph
(
USoundCue& SoundCue |
Overload with logic to rebuild the node graph when user-facing properties are changed | SoundCueDistanceCrossfade.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSet< FName > & GetCategoryAllowList() |
List of categories to allow showing on the inherited SoundCue. | SoundCueDistanceCrossfade.h |