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API > API/Plugins > API/Plugins/SoundCueTemplates
| |
|
| Name |
USoundCueDistanceCrossfade |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueDistanceCrossfade.h |
| Include Path |
#include "SoundCueDistanceCrossfade.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=object, BlueprintType)
class USoundCueDistanceCrossfade : public USoundCueTemplate
Inheritance Hierarchy
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
USoundCueDistanceCrossfade
(
const FObjectInitializer& ObjectInitializer
)
|
|
SoundCueDistanceCrossfade.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLooping |
bool |
|
SoundCueDistanceCrossfade.h |
- EditAnywhere
- Category="Wave Parameters"
|
| Variations |
TArray< FSoundCueCrossfadeInfo > |
|
SoundCueDistanceCrossfade.h |
- EditAnywhere
- Category="Wave Parameters"
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void OnRebuildGraph
(
USoundCue& SoundCue
) const
|
Overload with logic to rebuild the node graph when user-facing properties are changed |
SoundCueDistanceCrossfade.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static TSet< FName > & GetCategoryAllowList()
|
List of categories to allow showing on the inherited SoundCue. |
SoundCueDistanceCrossfade.h |
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