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API > API/Plugins > API/Plugins/SocketSubsystemSteamIP
Steam sockets based implementation of a network connection used by the Steam net driver class
| Name | USteamNetConnection |
| Type | class |
| Header File | /Engine/Plugins/Online/SocketSubsystemSteamIP/Source/SocketSubsystemSteamIP/Public/SteamNetConnection.h |
| Include Path | #include "SteamNetConnection.h" |
Syntax
UCLASS (Transient, Config=Engine)
class USteamNetConnection : public UIpConnection
Inheritance Hierarchy
- FExec → UPlayer → UNetConnection → UIpConnection → USteamNetConnection
- UObjectBase → UObjectBaseUtility → UObject → UPlayer → UNetConnection → UIpConnection → USteamNetConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USteamNetConnection
(
const FObjectInitializer& ObjectInitializer |
SteamNetConnection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPassthrough | bool | Is this net connection passthrough to IpConnection | SteamNetConnection.h |
Functions
Public
Overridden from UNetConnection
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanUp() |
SteamNetConnection.h | ||
virtual void InitLocalConnection
(
UNetDriver* InDriver, |
SteamNetConnection.h | ||
virtual void InitRemoteConnection
(
UNetDriver* InDriver, |
SteamNetConnection.h |