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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/USmartObjectSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UnbindComponentFromSimulationInternal
(
TNotNull< USmartObjectComponent* > SmartObjectComponent, |
Unbinds a smart object component from the given FSmartObjectRuntime instance. | SmartObjectSubsystem.h | |
void UnbindComponentFromSimulationInternal
(
USmartObjectComponent& SmartObjectComponent, |
SmartObjectSubsystem.h |
UnbindComponentFromSimulationInternal(TNotNull< USmartObjectComponent * >, FSmartObjectRuntime &)
Description
Unbinds a smart object component from the given FSmartObjectRuntime instance. Note that the component is still registered to the subsystem.
| Name | UnbindComponentFromSimulationInternal |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
| Source | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp |
void UnbindComponentFromSimulationInternal
(
TNotNull< USmartObjectComponent * > SmartObjectComponent,
FSmartObjectRuntime & SmartObjectRuntime
) const
Parameters
| Name | Remarks |
|---|---|
| SmartObjectComponent | The component to remove from the simulation |
| SmartObjectRuntime | runtime data representing the component being removed |
UnbindComponentFromSimulationInternal(USmartObjectComponent &, FSmartObjectRuntime &)
| Name | UnbindComponentFromSimulationInternal |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
void UnbindComponentFromSimulationInternal
(
USmartObjectComponent & SmartObjectComponent,
FSmartObjectRuntime & SmartObjectRuntime
) const