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API > API/Plugins > API/Plugins/SmartObjectsModule > API/Plugins/SmartObjectsModule/USmartObjectSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindComponentToSimulationInternal
(
TNotNull< USmartObjectComponent* > SmartObjectComponent, |
Binds a smart object component to an existing instance in the simulation and notifies that it has been bound. | SmartObjectSubsystem.h | |
void BindComponentToSimulationInternal
(
USmartObjectComponent& SmartObjectComponent, |
SmartObjectSubsystem.h |
BindComponentToSimulationInternal(TNotNull< USmartObjectComponent * >, FSmartObjectRuntime &)
Description
Binds a smart object component to an existing instance in the simulation and notifies that it has been bound. If a given SmartObjectComponent has not been registered yet an ensure will trigger.
| Name | BindComponentToSimulationInternal |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
void BindComponentToSimulationInternal
(
TNotNull< USmartObjectComponent * > SmartObjectComponent,
FSmartObjectRuntime & SmartObjectRuntime
) const
Parameters
| Name | Remarks |
|---|---|
| SmartObjectComponent | The component to add to the simulation and for which a runtime instance must exist |
| SmartObjectRuntime | Associated runtime structure |
BindComponentToSimulationInternal(USmartObjectComponent &, FSmartObjectRuntime &)
| Name | BindComponentToSimulationInternal |
| Type | function |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h |
| Include Path | #include "SmartObjectSubsystem.h" |
void BindComponentToSimulationInternal
(
USmartObjectComponent & SmartObjectComponent,
FSmartObjectRuntime & SmartObjectRuntime
) const