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Base class for space partitioning structure that can be used to store smart object locations
| Name | USmartObjectSpacePartition |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectTypes.h |
| Include Path | #include "SmartObjectTypes.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USmartObjectSpacePartition : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USmartObjectSpacePartition
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Add
(
const FSmartObjectHandle Handle, |
SmartObjectTypes.h | ||
virtual void Draw
(
FDebugRenderSceneProxy* DebugProxy |
SmartObjectTypes.h | ||
virtual void Find
(
const FBox& QueryBox, |
SmartObjectTypes.h | ||
virtual void Remove
(
const FSmartObjectHandle Handle, |
SmartObjectTypes.h | ||
virtual void SetBounds
(
const FBox& Bounds |
SmartObjectTypes.h |