Navigation
API > API/Plugins > API/Plugins/SmartObjectsModule
Simple UDebugDrawComponent to inherit from to use a FSmartObjectDebugSceneProxy. Derived classes can set ViewFlagName at construction to control relevancy.
| Name | USmartObjectDebugRenderingComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectDebugRenderingComponent.h |
| Include Path | #include "SmartObjectDebugRenderingComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Debug, NotBlueprintable, NotPlaceable)
class USmartObjectDebugRenderingComponent : public UDebugDrawComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → USmartObjectDebugRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USmartObjectDebugRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
SmartObjectDebugRenderingComponent.h |