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Unreal Engine C++ API Reference > Plugins > SmartObjectsModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- USmartObjectContainerRenderingComponent
References
Module | SmartObjectsModule |
Header | /Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectContainerRenderingComponent.h |
Include | #include "SmartObjectContainerRenderingComponent.h" |
Syntax
UCLASS (
HideCategories=(Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering),
EditInlineNew, Meta=(BlueprintSpawnableComponent))
class USmartObjectContainerRenderingComponent : public UPrimitiveComponent
Constructors
Type | Name | Description | |
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USmartObjectContainerRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
Type | Name | Description | |
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FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | |
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bool | Determines whether the proxy for this primitive type needs to be recreated whenever the primitive moves. |
Overridden from USceneComponent
Type | Name | Description | |
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FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |